Research and Insights
Kids learn best through visuals, interactivity, and play.
Parent and teachers want tools that are educational but fun.
Existing apps often lack a balance of education and gamification.
Important to simplify concepts like food groups and balanced meals.
Persona
Name: Emily Age:10 Goals: Wants to learn fun things while playing games, likes earning rewards and showing progress. Frustration: Gets bored easily if things feel like schoolwork, prefers short lessons and interactive games. Motivation: Wants to win games and be praised for learning while doing it.

Wireframes Low Fidelity Mockups
I started by sketching layouts for the app and responsive website home screen. The paper wireframes to quickly explore multiple layout options. This allowed me to test different approaches before committing to one direction. From there I translated the strongest concepts into low-fidelity digital wireframes, which helped refine navigation and overall structure.
High Fidelity Mockup
The final product is a cross platform solution (app and responsive website) that helps kids learn about nutrition but also having fun while learning. The interface, consistent design system, learning lessons, activities, and games make the platform helpful for parents and teachers to get kids to learn.
Protype and Interactivity
NutriQuest App PrototypeNutriQuest Responsive Website ProtypeOutcome and Reflection
Outcome was that kids can learn nutrition basics in a playful, interactive way. Parents and teachers gain a tool that blends fun with education. A Cross-platform design ensures accessibility at home or in schools.
Next steps would be to add a rewards system and expand the lessons with seasonal food and cultural food.