NutriQuest Case Study

UX Design
A cross-platform tool to help kids learn about nutrition through lessons, games, and balanced plates activities.  
Project Overview
The goal was to design a cross platform tool to help kids learn about nutrition. The problem was many kids, struggle to understand healthy eating habits. Nutrition resources are often overwhelming, text-heavy, or not engaging for young learners.
My Contributions
The course assigned me to make an app and responsive website for this prompt. So I came up with NutriQuest that would help kids learn about nutrition but also have fun. I added colors so that it stands out for kids. Then I added a learn, build a plate, and game app. tab for variety. The learn tab has multiple lessons and in the end there is a quiz. The build a plate tab would be used to help kids learn how to build a healthy meal. The game tab has multiple games and that still help learn nutrition but fun. Then I added connections between the screens, Finally I did the same for the responsive website.
NutriQuest Case Study

Research and Insights

Kids learn best through visuals, interactivity, and play.
Parent and teachers want tools that are educational but fun. 
Existing apps often lack a balance of education and gamification.
Important to simplify concepts like food groups and balanced meals. 

Persona

Name: Emily Age:10 Goals: Wants to learn fun things while playing games, likes earning rewards and showing progress. Frustration: Gets bored easily if things feel like schoolwork, prefers short lessons and interactive games. Motivation: Wants to win games and be praised for learning while doing it. 

User Journey Map

Wireframes Low Fidelity Mockups

I started by sketching layouts for the app and responsive website home screen. The paper wireframes to quickly explore multiple layout options. This allowed me to test different approaches before committing to one direction. From there I translated the strongest concepts into low-fidelity digital wireframes, which helped refine navigation and overall structure.

High Fidelity Mockup

The final product is a cross platform solution (app and responsive website) that helps kids learn about nutrition but also having fun while learning. The interface, consistent design system, learning lessons, activities, and games make the platform helpful for parents and teachers to get kids to learn.

Protype and Interactivity

NutriQuest App PrototypeNutriQuest Responsive Website Protype

Outcome and Reflection

Outcome was that kids can learn nutrition basics in a playful, interactive way. Parents and teachers gain a tool that blends fun with education. A Cross-platform design ensures accessibility at home or in schools.
Next steps would be to add a rewards system and expand the lessons with seasonal food and cultural food.